Research Article | Open Access | Download PDF
Volume 13 | Issue 9 | Year 2026 | Article Id. IJECE-V13I9P114 | DOI : https://doi.org/10.14445/23488549/IJECE-V13I9P114Multiplatform Virtual Simulation of Immersive Environmental Impact using Mixed Reality and 360° Camera
Katherine Enciso-Estrada, Karelia Maza-Huertas, Ana Huamani-Huaracca, Brigitte Torres-Pinedo,Sebastián Ramos-Cosi
| Received | Revised | Accepted | Published |
|---|---|---|---|
| 08 Jun 2026 | 05 Sep 2026 | 11 Sep 2026 | 29 Sep 2026 |
Citation :
Katherine Enciso-Estrada, Karelia Maza-Huertas, Ana Huamani-Huaracca, Brigitte Torres-Pinedo,Sebastián Ramos-Cosi, "Multiplatform Virtual Simulation of Immersive Environmental Impact using Mixed Reality and 360° Camera," International Journal of Electronics and Communication Engineering, vol. 13, no. 9, pp. 224-235, 2026. Crossref, https://doi.org/10.14445/23488549/IJECE-V13I9P114
Abstract
Environmental awareness and sustainable waste management by human actions is a great important challenge that is faced today, even educational institutions being so busy daily, some of the individuals do not respect their environment, causing their space to look sometimes poorly cared for or have a bad appearance. Therefore, the objective of the present study was to develop and evaluate an immersive multiplatform system for visualizing environmental impact through the integration of 360° panoramic images, mixed reality technologies and the WebXR environment. For this, it was selected to use the spaces of the University of Sciences and Humanities (UCH) in Lima, Peru. The methodology used was Extreme Programming (XP), because it allows adapting to changes in functional requirements. In addition, the study employed tools such as a Kandao QooCam 8K Enterprise camera, aerial photographs obtained with a DJI Mini 2 drone and then deployed on a multiplatform platform based on WebXR. The system allows the user to be able to walk around as if they were physically in that environment under different environmental conditions, including scenes with proper handling of garbage waste and other types of visible accumulation. In addition, as part of the results, an expert validation survey was carried out, where the results proved to be mostly positive in both accessibility and usability. In addition, they confirmed the viability of the developed system, which guarantees the usefulness of the system to educate people about their environmental environment. As future work, it is suggested to carry out tests with a large number of scenarios and in other types of spaces.
Keywords
WebXR, Civil engineering informatics, WebXR, 360° imaging, Mixed Reality, Environmental awareness.
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