Development and Implementation of a Multiplatform Museum in VRChat’s Metaverse to Disseminate University Achievements

International Journal of Electronics and Communication Engineering
© 2025 by SSRG - IJECE Journal
Volume 12 Issue 5
Year of Publication : 2025
Authors : Alberth Perez-Mamani, Nebeck Davila-Diaz, Oscar Arana-Huanca, Sebastián RamosCosi, Zulema Leiva Bazan, Alicia Alva-Mantari
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How to Cite?

Alberth Perez-Mamani, Nebeck Davila-Diaz, Oscar Arana-Huanca, Sebastián RamosCosi, Zulema Leiva Bazan, Alicia Alva-Mantari, "Development and Implementation of a Multiplatform Museum in VRChat’s Metaverse to Disseminate University Achievements," SSRG International Journal of Electronics and Communication Engineering, vol. 12,  no. 5, pp. 303-309, 2025. Crossref, https://doi.org/10.14445/23488549/IJECE-V12I5P126

Abstract:

This study addresses the problem of the limited visibility and dissemination of academic and professional achievements in the university community, using as a solution a multiplatform virtual museum developed in the VRChat metaverse. The goal was to develop and implement an environment in the metaverse that allows the timeline and achievements of the University of Sciences and Humanities to be appreciated. To achieve this, the environment was planned, modeled, integrated, and tested to comply with the standards to be multiplatform. The result was a museum accessible to both Oculus Quest and PC and Android devices, and the environment was evaluated by different dimensions. In this way, the metaverse is a tool with great potential for the dissemination of knowledge, overcoming the limitations of traditional physical environments.

Keywords:

Metaverse, VRChat, Virtual museum, Multiplatform experience, Virtual museum, Virtual reality.

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